C++Now 2017 – Report

C++Now 2017 just wrapped up in Aspen, CO. A great week of presentations and discussions once more. C++Now is a very different conference from the normal mainstream. For a start, it’s small – only 150 people. And the sort of content you find at C++Now is more niche material: challenging the status quo and trying… Continue reading C++Now 2017 – Report

CHRONO + RANDOM = ?

Being a quick sketch combining <chrono> and <random> functionality, with cryptarithmetic interludes… At CppCon this year there were several good talks about randomness and time calculations in C++. On randomness: Walter Brown’s What C++ Programmers Need to Know About Header <random> and Cheinan Marks’ I Just Wanted a Random Integer! were both excellent talks. And… Continue reading CHRONO + RANDOM = ?

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ELI5: monoids

(Resulting from my claim that “a child of 8 can understand monoids…”) Wikipedia says: “In abstract algebra, a branch of mathematics, a monoid is an algebraic structure with a single associative binary operation and an identity element.” Wolfram says: A monoid is a set that is closed under an associative binary operation and has an… Continue reading ELI5: monoids

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Lameness Explained

OK, more than one person wanted explanations of The C++ <random> Lame List, so here are some of my thoughts, if only to save people searching elsewhere. Calling rand() is lame because it’s an LCG with horrible randomness properties, and we can do better. And if you’re not calling rand(), there’s no reason to call… Continue reading Lameness Explained

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The C++ <random> Lame List

Network programmers of a certain age may remember the Windows Sockets Lame List. I previously wrote a short “don’t-do-that-do-this” guide for modern C++ randomness, and I was recently reading another Reddit exchange featuring STL, author of many parts of Microsoft’s STL implementation, when it struck me that use of C++ <random> needs its own lame… Continue reading The C++ <random> Lame List

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Compile-time RNG tricks

(Start at the beginning of the series – and all the source can be found in my github repo) Compile-time random number generation is quite useful. For instance, we could generate GUIDs (version 4 UUIDs): namespace cx { struct guid_t { uint32_t data1; uint16_t data2; uint16_t data3; uint64_t data4; }; template constexpr guid_t guidgen() {… Continue reading Compile-time RNG tricks

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Compile-time counters, revisited

(Start at the beginning of the series – and all the source can be found in my github repo) Some time ago I read a blog post showing how to make a compile-time counter: a constexpr function that would return monotonically increasing integers. When I first read it I didn’t really take the time to… Continue reading Compile-time counters, revisited

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