I’ve been wanting to do exclusive-or functional fill in vecto for a while, so tonight I delved in. I added a pixel function to the graphics state and kept the default as the normal alpha-blending it was already doing. The pixel function signature is a bit clumsy, but it was easy to knock up a… Continue reading Functional Fills with Vecto
Category: Programming
Even more on ellipses and splines
Honestly, they’re incredibly interesting. Anyway, I’ll skip straight to the pièce de résistance: This is a 4-curve cubic Bézier spline modulated onto an ellipse. The ellipse [a=4, b=3] is at an angle of π/4. C1 continuity of the complete curve is preserved. The flickr set tells the story of how I got here. This is… Continue reading Even more on ellipses and splines
Ellipses & Splines again
After some code cleanup and generalisation, I can now modulate whole splines onto ellipses and onto splines themselves. Here is my simple 4-bezier spline modulated onto an ellipse: And onto itself: Repeatedly modulating a spline onto itself while varying the frequency parameter leads to some interesting and fractal patterns. Nice.
Splines and modulation
My efforts to equally subdivide a curve along its length have, in part, been leading to this. First, I extended the sampling to work with splines (made up of cubic Bézier curves with c1 continuity). This shot shows 4 curves put together to form a spline: Next, I wrote some code to modulate a curve… Continue reading Splines and modulation
And it was done
Since I already had the binary search and interpolation code, it was just a matter of writing different samplers for ellipses and Bézier curves. ;; make a sampler function for a bezier curve (defun make-bezier-sampler (p0 p1 p2 p3) (lambda (k) (decasteljau p0 p1 p2 p3 k))) ;; make a sampler function for an ellipse… Continue reading And it was done
More on ellipses
I think I will use the same method as I do for Bézier curves to step along the circumference. Another generalisation I had to make from the circle code is with respect to the normal. For a circle of radius r, centred on the origin, and parameterised by angle θ, a point on the circle… Continue reading More on ellipses
On ellipses
Having conquered equidistant spacing along a Bézier curve, my thoughts now turn to the same problem for an ellipse. I have solved the problem for a circle of course, which is a special case of an ellipse. One would think that going from a circle to an ellipse would be mathematically easy: it’s easy to… Continue reading On ellipses
Profiling with SBCL
My Bézier curve code was not optimal, so I decided to learn how to profile with SBCL. In particular, I was not yet doing a binary search of the sampled points, neither was I doing an interpolation to recover the parameter t. Finally, I was sampling the curve at a fixed high frequency (probably too… Continue reading Profiling with SBCL
Experimenting with (cubic) Bézier subdivision
As you know, a Bézier curve (here meaning specifically a cubic Bézier) is often used for drawing all kinds of things in vector graphics. It has the nice property that the endpoints and control points form a bounding box, and deCasteljau’s algorithm is a nice numerically stable way of evaluating the curve at a particular… Continue reading Experimenting with (cubic) Bézier subdivision
Sneak preview
This is a sneak peek at my current personal project. A bit of computerised heraldry. (“Sable a [ordinary] ermine.” Left to right, top to bottom: chief, fess, pale, cross, bend, bend sinister, chevron, saltire. Yeah, I know; charges on a bend should be bendwise. It’s a work in progress.)